![]() ![]() It is our intent to work within this license in good faith. Magic Wondrous Item, very rare (requires attunement) This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. To distinguish it, these items will have this notice. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. Fire giants and elementals are the big baddies of the campaign. This is part of the 5e System Reference Document. My players just acquired some BROWN mold, they collected it with a special heat proofed jar. The helm and its gems are then destroyed.īack to Main Page → 5e System Reference Document → Magic Items Open Game Content ( place problems on the discussion page). Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. On a roll of 1, the helm emits beams of light from its remaining gems. Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames are harmless to you and the weapon. The flames emit bright light in a 10‑foot radius and dim light for an additional 10 feet. As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames.As long as the helm has at least one ruby, you have resistance to fire damage.When all the gems are removed or destroyed, the helm loses its magic. Any gem pried from the helm crumbles to dust. DMG Value: 5,001 gp - 50,000 gp This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. In the case of the Helm of Brilliances flame effect, can a 1 or 2 on the additional 1d6 fire damage be rerolled using Great Weapon Fighting On one hand, it seems like the extra damage from the Helm of Brilliance cant be rerolled, because it is clearly a spell-like effect rather than a natural part of the weapon. Any undead that starts its turn in that area takes 1d6 radiant damage. Magic Item Helm of Brilliance Wondrous item, very rare (requires attunement) Weight: 8 lb. As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area.The gem is destroyed when the spell is cast and disappears from the helm. You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby).You gain the following benefits while wearing it: This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Wondrous item, very rare (requires attunement) This material is published under the OGL 1.0a. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |