![]() ![]() Note that they don't kill you while doing this, meaning that if you're really unlucky and encounter one in a confined space, you can end up losing several lives. The black Klobbers, who take away one of your lives every time they run into you.Cat-O-9-Tails, due to the unpredictability of where they will throw you.or if the game registers the catch as a hit and you lose a kong/life.Not helping matters is that one of Diddy's main selling points from the previous game - holding barrels in front of him rather than above him - isn't as useful this game, because the original's hidden caves (which Diddy could find much easier by holding a barrel in front of him and running into walls) got replaced this game with Bonus Barrels. Complacent Gaming Syndrome: Dixie's propeller-spin makes platforming so much easier than Diddy's normal jumps that there's seldom a reason not to use her if you have her available.Said bonus level is painfully easy, consisting of flat hallways of enemies that Rambi can just effortlessly charge through. In Rambi Rumble, right after an extremely tense chase by King Zing, there's a Bonus Level right before the No Rambi sign.The hardest thing it does is mixing up two mechanics from previous levels from the early game (Lava Lagoon and Slime Climb), but otherwise, it doesn't have many enemies and the player should be familiar about what to do. Clapper's Cavern is comparatively very easy to the other endgame levels in K.It's a wheeled-vehicle level much like Target Terror and Haunted Hall.that's also a race, in which the 1st-place prize is the DK Coin. ![]() In A Snow-Bound Land is an outright enchanting track with major Vangelis influences that is certain to put any listener at complete ease.Disco Train, the roller coaster theme, is also a blast.Crocodile Cacophony, easily the most intense and climactic of K.The tune that really stands out to a lot of people is Stickerbush Symphony, which even got an encore performance in Donkey Kong Country: Tropical Freeze!.Awesome Music: This is the only DKC game to be entirely scored by one person, David Wise, and it is rightly considered his magnum opus, even over his also-impressive contributions to the first game:.While you do have to dodge many more obstacles to be able to hit him than you did for any segment against him in the Flying Croc fight, the lack of phases and strategy changes compared to the first fight make this not much of an issue. Rool at the end of the Lost World, while not a cakewalk by any means, is regarded as an easier fight than the fight against him in the Flying Kroc, since it only takes one hit to defeat him - especially after the extremely difficult levels you have go through to reach him in the Lost World. Anti-Climax Boss: The True Final Boss with K. ![]()
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